pWdev
I am using

User guide · 3D Simulator

From a blank canvas
to a shirt ready to print.

Sixteen steps, in the order you do them. Anything shown in typewriter letters is a button, a tab or a field that really exists on screen — look for it under that name.

The guide detected the kind of screen you are on and shows the steps for that version. Reading for the other device? Switch with the 📱/🖥️ selector in the corner — the choice is remembered.

Act 1 — Getting started

From creating an account to having a model open in front of you.

01
/signup → e-mail → /signin

Create the account and confirm your e-mail

Signing up asks for a name, e-mail and password. The account only becomes active after you open the confirmation link that arrives by e-mail — that is what validates the address. Once done, use Sign in with the same e-mail.

If the message does not arrive: check your spam folder before signing up again. Registering again with the same e-mail does not create a new account.
02
Home page · My designs

The gallery is your home

It is the first thing you see when you sign in. Each card is a saved design, with the image the editor captured last time.

  • Create new design — starts a piece from scratch.
  • Pick up where you left off — the row at the top, with the designs touched most recently.
  • On the card: Rename and Delete design. Deleting cannot be undone.
03
Create new → Which piece are you making?

Choose the piece and the path

First the garment (shirt, shorts, whatever is in the catalogue). Then the system asks How do you want to create it? and there are two paths:

  • Myself — opens the empty editor and you pick colours, patterns and images.
  • 100% with AI — you describe what you want and the AI designs the whole piece; then you keep editing on top.

Both end up in the same editor. The choice is not final: if you start on your own you can call the AI halfway through, and vice versa.

The editor map

Five areas, always in the same places. It pays to recognise them before touching anything — the rest of the guide refers to them by these names.

1Top barMy designs · model selector · AI credits · Save · Export · ⋮
2LibraryImage
Text
AI
Fabric
Prints
Layers
Help
33D stage — the piece, always showing the real result
53D controlsRotate model · Drag model · Show stage · More options
4InspectorLayers | Properties

The design tree and the fields of whatever is selected
1What you do to the file: save, export, share, go back to the gallery.
2What you add to the piece. Each button swaps the panel below.
3Where you pick the part: one tap on the piece selects it.
4What you adjust in what is already there.
5How you look — it changes the view, not the design.
1Top barMy designs · model selector · AI credits · Save · Export · ⋮
23D stage — the piece, always showing the real result
3Stage controlsRotation slider · «?» (Help) · Visual settings
4Section sheetRises from the bottom with the chosen section and only takes the space its content needs
5Bottom barParts · Colors · Fabric · + · Prints · Layers
The centre «+» opens: Add image · Write text · Open the AI assistant
1Same as on the computer: what you do to the file — save, export, share, go back to the gallery.
2The piece, always showing the real result; one tap on a part selects it.
3How you look — plus the door to help. Nothing here changes the design.
4The active section's content; the arrow in the middle collapses it to see the whole stage.
5The editor sections — and the centre «+», gathering image, text and AI in a single button.
Everything works on the phone. For long design sessions, the computer gives more screen and more precision — the design is the same, saved to your account, and you can hop between devices mid-way.

Act 2 — Designing

Colour, pattern and fabric: the base of the piece, before putting anything on top of it.

04
3D stage → Inspector · Properties Bottom bar · Parts and Colors

Pick a part and paint it

Tap a part of the piece on the stage — front, back, sleeve, collar. It becomes active and the panel starts talking about it.

On the computer the colour lives in the right-hand inspector: with the part active, the Properties tab shows its Background — the colour dot opens the picker.

  • In Parts you find Base colour — it paints the whole model at once; that is where a design starts.
  • In Colors, you pick the part by tapping its card — no menus — and the colour changes right below.
  • You can also pick the part in the Layers tree: each folder is a part, with its painted thumbnail.
  • Colour opens the picker; Recent keeps the last ones you used.
  • The eyedropper Pick a colour from the screen grabs the colour from any point on your monitor.
Beware of the front: in 3D the front is deceiving — it looks like the whole shirt. Rotate the model before calling a colour done.
05
Library · Prints Bottom bar · Prints

Dress the piece with a pattern

There are 67 patterns, sorted by family: Ink & brush, Energy, Stripes & bands, Geometric and Textures & camo. Each family collapses by its title, and the number on the right says how many it holds.

What the thumbnail shows is what goes onto the piece — colours included. Click and it is applied.

  • Apply to all parts comes on: the pattern dresses the whole shirt. Turn it off to work part by part.
  • From the second pattern on, the colours are the ones you were already using — you do not restart the calibration with every swap.
  • With the pattern selected in the tree, you get Pattern colours (one row per colour), Size and Opacity.
  • On the phone the catalogue is a horizontal row inside the sheet — swipe sideways to see every family.
Size below 100% starts tiling the artwork. Above it, it enlarges without repeating. It is the difference between "one big brushstroke" and "a pattern".
06
Library · Fabric Bottom bar · Fabric

Give the material texture

Fabric is not per part: it changes the whole model. Pick the one closest to what you will produce — the weave shows in 3D and changes how the light sits.

Fabric is not tracked in history: Ctrl+Z undoes colours and layers, but not a fabric swap. That one you swap back by hand.
Fabric is not tracked in history: the undo arrows (in the 2D view) restore colours and layers, but not a fabric swap. That one you swap back by hand.

Act 3 — Composing

Logos, numbers, names — and the AI, when you want to skip the heavy lifting.

07
Library · Image «+» button · Add image

Place a logo or an image

Add image uploads the file; then you drag and resize it on the piece. In Properties you adjust it by the numbers: W, H, Rotation, Opacity and Brightness.

After selecting the image, you can move it, resize it, change its order or remove it. If it is pinned to a garment panel, it stays within that area.

On the phone, select the image to adjust it. You can move it, resize it or remove it without leaving the configurator.

Image placement: on a specific garment panel, the image follows that area. In free mode, it sits above the full design.
08
Library · Text «+» button · Write text

Numbers and names

Type the text, choose the Font — there are nine, from Impact (numbers/names) to Handwritten — and the colour.

The text comes in as an image: you drag, rotate and resize it on any part. Double-click (or the pencil in the layers) reopens it to change the words, the font or the colour without redoing it.

09
Inspector · Layers Bottom bar · Layers

Organise what is already there

The tree shows one folder per piece, plus the General folder for free images. Inside each one sit that part's pattern and images.

  • The eye hides without deleting — handy for comparing two versions.
  • The padlock locks, so you do not accidentally drag what is already in place.
  • Bring to front / Send to back sort out overlaps.
  • Duplicate to… copies a layer to another piece — the same crest on both sleeves in two clicks.
10
Library · AI «+» button · Open the AI assistant

Let the AI design

Describe the design in words — or leave the field empty and the AI makes something up. You can attach a Reference image (PNG, JPG or WEBP up to 10 MB, or simply Ctrl+V).

There are two modes, and the choice changes the result:

  • One image — one big image wrapping every piece, which you can move afterwards. The artwork runs from part to part without breaks.
  • 1 per piece — its own image for each piece. It is the only mode that guarantees text in the right place; identical pieces (the two sleeves) share the same image.

When the result appears, Send changes refines it in conversation ("darker, bigger number") and Accept and keep editing brings the design into the editor as normal layers.

Cost: each request uses 1 credit; in 1 per piece mode it is 1 credit per generated piece. High quality gives more detail and costs considerably more. The balance is always visible in the top bar.

Act 4 — Fine-tuning

The view, the history and the habit of saving. Nothing here changes the design — it changes how confidently you work.

11
3D controls · bottom centre 3D stage · rotation and adjustments

Look at the piece properly

  • The 3D/2D buttons in the corner switch between the dressed model and the flat map of the pieces — fine alignment happens in 2D.
  • Front, Back and the sides: one tap jumps to that view — no dragging until it looks right.
  • The slider under the stage rotates the piece with your finger, without fighting the image-dragging gesture.
  • The Visual settings button opens a sheet that rises to under half the screen — you tune while looking at the model. Inside live Rotate model, Drag model, Show stage and More options with every appearance slider. Pulling the sheet down closes it.
  • The round «?» next to the adjustments opens Help: this guide and the support contacts, without leaving the editor.
  • Rotate model — the cursor rotates the piece; next to it, the zoom.
  • Drag model — makes the mouse move the piece instead of rotating it.
  • Show stage — puts the piece on a studio podium with smoke. Looks good for showing the client; with the stage on, the piece is centred and cannot be dragged.
  • More optionsShadow, Spread, Light, Sheen (matte to satin), Weave, Reflection and Background.

Reset returns all these values to their starting point without touching the design.

12
Top bar · Save

Save, undo, start over

The design saves itself while you work — and the gallery thumbnail is updated with it. Save forces an immediate save and confirms with a ✔.

  • Ctrl+Z undoes colours, patterns and layers.
  • The ↶/↷ arrows in the toolbar (2D view) undo and redo colours, patterns and layers.
  • Clear returns everything to the piece's starting state; the images stay in the library.
With the design open in two places — two tabs, two people — changes merge field by field. There is no risk of the last save wiping the other person's work.

Act 5 — Delivering

Show the client, send to production and take care of your account.

13
Top bar · ⋮ · Share

Show without giving access

Create the link generates an address anyone can open without an account. They see the piece rotating in 3D — and nothing else: no editing, no saving, no downloading.

  • The link always shows the latest version. Keep working and the client sees what is there now.
  • Turn the link off cuts off access for anyone who already had it.
14
Top bar · Export

Send to production

  • PDF — 2D + 3D in a single file — for client approval or archiving.
  • Full ZIP — print-ready parts, source files and PDF — what production wants: the flat pieces, the 3D views and the images used.

The ZIP also includes a pattern sheet for sublimation: every patterned piece, the pattern name, each colour's hex, plus size and opacity whenever they differ from the default. It is what saves you phone calls asking "which green was this?".

15
Account menu · Account and Subscription

Account, plan and credits

In the avatar menu: Account for your name and details, Subscription for the plan.

AI credits are separate from the plan: bought in packs, one-off payment via Stripe with an invoice, and the balance lands as soon as payment is confirmed.

Purchased credits are valid for 30 days and add to the plan balance. Buy with the month's work in mind, not the year's.
16
Back to My designs

Close the loop

Go back to the gallery via My designs in the corner. The work is saved, with the right image on the card.

The next design rarely starts from scratch: open the closest one, use Rename and work on top — it is faster than redoing colours and layers.

One rule that saves more time than all the others

Decide the colour before the pattern, and the pattern before the images. Patterns are transparent — the piece's colour shows through them — and images sit on top of everything. Working in this order saves you from redoing what was already good.

Open the simulator →